Review of LARP: The Battle for Verona
5 stars
I found this well-written book quite enticing, and
particularly enjoyed the author’s skillful ability at characterizations. With
some well-chosen words, dialogue here, action or backstory there, he brings out
the background and the character and personality of these individuals. When the
story begins, Dennis (or Sir Den-gar in LARP activity) is at, if not a crisis
point, still at one of those crossroads occurrences. His life changed
significantly in some respects back when, as a freshman in high school, in just
a few moments he threw over the social status he had always gleaned as younger
brother of the self-renowned “The Brad,” high school football
player-extraordinaire. Dennis chose to stand up for two “geeky” freshman,
Freddy (proud scion of a Mongolian family line) and Mark, the bespectacled
always-picked-on. At that time, Dennis, who had never heard of Live Action Role
Playing, took it up to befriend Mark and Freddy; now as an adult, he wonders if
the time has come to move on and away.
Dennis has spent the past decade engaging in Live Action
Role-Playing with his friends, but now Mark has surpassed his usual difficult pomposity,
and offended not only Dennis, but almost everyone else on both “teams.” Dennis
decides not to wait until the weekend is finished to leave, but before he can
cross the bridge from the mainland of Washington State to his home island
community of Verona, he is stopped at the bridge: someone or something has
destroyed the Verona end of the bridge, and the cell tower and electrical input
on the island. If the military can’t fix this, could it be a job for the
denizens of LARP?
No comments:
Post a Comment